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81. skilling rate pharm booster, im sure its been suggested - in Player Features and Ideas Discussion [original thread]
Quote: Other than that it would make them happy, why do you think hardcore players should get more skillpoints than others? I think people should be rewarded for their efforts as long as their not being rewarded with something that is u...
- by Rob Buie - at 2008.03.01 05:03:00
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82. skilling rate pharm booster, im sure its been suggested - in Player Features and Ideas Discussion [original thread]
Thanks I was patronizing because the way you phrased your arguments seem to indicate to me you didnt read the original post, which was not the case, in light of your points now I understand what you were trying to say, the same way I had to elabor...
- by Rob Buie - at 2008.03.01 04:37:00
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83. Usage = Less skill time. - in Player Features and Ideas Discussion [original thread]
Originally by: Ena Zanos "an equally well coordinated roaming gang of hac's, logistics, interceptors, interdictors" Quote: But that's the point isn't it. Casuals won't have the same coordination, nor the same well fittings, nor the...
- by Rob Buie - at 2008.03.01 01:02:00
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84. skilling rate pharm booster, im sure its been suggested - in Player Features and Ideas Discussion [original thread]
Edited by: Rob Buie on 01/03/2008 00:22:48 Edited by: Rob Buie on 01/03/2008 00:21:54 Thank you for your rebuttals however i'll elaborate on some of the arguments that i think I haven't clarified enough though I think you need a little mor...
- by Rob Buie - at 2008.03.01 00:17:00
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85. Covetor vs Hulk - in Player Features and Ideas Discussion [original thread]
Edited by: Rob Buie on 29/02/2008 20:00:51 THIS WILL NEVER HAPPEN! heh not being rude just wanted to catch your attention. The point to the covetor is having 3 strip miners on it, the only benefit the hulk gives is more cargo space and 15% m...
- by Rob Buie - at 2008.02.29 20:00:00
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86. [SALE] 15.9 mil SP Minmatar Pure PvP - in Timecode Bazaar [original thread]
Originally by: Rain Damarr heh, when it ticks down to 4,2 let me know :) OP you just got the best offer you could get on a char of this quality sp.
- by Rob Buie - at 2008.02.29 19:34:00
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87. skilling rate pharm booster, im sure its been suggested - in Player Features and Ideas Discussion [original thread]
Edited by: Rob Buie on 29/02/2008 17:43:44 Originally by: Karanth It would be a NGE of it's own, I think. Old guard wouldn't stand for it, and WoW and the like do the grind much better, seeing as how most new people probably couldn't a...
- by Rob Buie - at 2008.02.29 17:43:00
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88. skilling rate pharm booster, im sure its been suggested - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon Thats why you have to manually stop skilling before clone jump because otherwise You'd learn with attributes from previous clone, very abusable (set long skill on +5 set, jump clone to cheap clone so you ...
- by Rob Buie - at 2008.02.29 16:42:00
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89. skilling rate pharm booster, im sure its been suggested - in Player Features and Ideas Discussion [original thread]
Heres my rebuttals :) Quote: From a power gamer's perspective I guess, you play more, you want to be better in EVERY way then a casual gamer. I dont want to be better, I want to have access to more classes in the game because of the ti...
- by Rob Buie - at 2008.02.29 16:35:00
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90. Name changing system - in Player Features and Ideas Discussion [original thread]
Originally by: Depp Knight How will say be able to sell their names. I think he meant, if someone was a really well respected pilot they could 'sell their name' by agreeing to change their name and instantly the 'buyer' would change hi...
- by Rob Buie - at 2008.02.29 15:56:00
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91. skilling rate pharm booster, im sure its been suggested - in Player Features and Ideas Discussion [original thread]
Edited by: Rob Buie on 29/02/2008 05:33:36 Originally by: Nekopyat If they changed the system to appeal so the 'bulk' market not only would they loose their very profitable niche (which would then be up for grabs) but they would then ...
- by Rob Buie - at 2008.02.29 05:25:00
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92. skilling rate pharm booster, im sure its been suggested - in Player Features and Ideas Discussion [original thread]
Originally by: Tmarte CCP will never, ever, ever, ever, change the rate at which we learn. Everytime they do, millions of people hate them for it. I came to this game with 4 friends, i've lost one already to the leveling system. If w...
- by Rob Buie - at 2008.02.29 00:46:00
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93. Dear CCP, please give NPC corps a tax. - in Player Features and Ideas Discussion [original thread]
Edited by: Rob Buie on 28/02/2008 23:35:12 To me it seems anyone who is deterred from joining a player corporation is deterred for one of three reasons: 1) They like the notion of being the 'solo hunter' and hence dont want to be tied to the...
- by Rob Buie - at 2008.02.28 23:31:00
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94. skilling rate pharm booster, im sure its been suggested - in Player Features and Ideas Discussion [original thread]
Originally by: EadTaes NO leave the skill system as it is. Reasons why introducing this feature would detract from gameplay rather than offering a personal opinion with no foundational basis would be appreciated.
- by Rob Buie - at 2008.02.28 23:09:00
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95. skilling rate pharm booster, im sure its been suggested - in Player Features and Ideas Discussion [original thread]
Okay so i see two issues and im going to edit my post to further clarify these points in less words. I think I used too many words to convey a much simpler argument and thus made my argument hard to read. Originally by: Verys The time yo...
- by Rob Buie - at 2008.02.28 22:33:00
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96. Usage = Less skill time. - in Player Features and Ideas Discussion [original thread]
Edited by: Rob Buie on 28/02/2008 19:14:41 Originally by: Ena Zanos As already stated, there already is a system for this in the game called implants which needs isk. implants dont cut it, what he wants is a way to actively effect...
- by Rob Buie - at 2008.02.28 19:11:00
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97. Usage = Less skill time. - in Player Features and Ideas Discussion [original thread]
I'd rather see a craftable pharmaceutical introduce that increases my skilling rates for a 6-24 hour period. Make it cost me a 50 million a day to get double the skill time but that way the system still stays as is, I just have an option to grind ...
- by Rob Buie - at 2008.02.28 18:50:00
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98. skilling rate pharm booster, im sure its been suggested - in Player Features and Ideas Discussion [original thread]
Edited by: Rob Buie on 28/02/2008 18:55:48 What I mean is a pharmaceutical booster that would cost me 50 million a day to keep active on my char increasing skilling rate by somewhere in the area of 25% to 100%. I'm sure this idea has been sug...
- by Rob Buie - at 2008.02.28 18:45:00
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99. skilling rate pharm booster, im sure its been suggested - in Player Features and Ideas Discussion [original thread]
Edited by: Rob Buie on 28/02/2008 19:04:19 Edited by: Rob Buie on 28/02/2008 19:03:26 Edited by: Rob Buie on 28/02/2008 19:00:37 Edited by: Rob Buie on 28/02/2008 19:00:05 What I mean is a pharmaceutical booster that would cost me ...
- by Rob Buie - at 2008.02.28 18:45:00
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100. WTS/14.4mill sp mini 3bill b/o - in Timecode Bazaar [original thread]
i'll take it for 3 bill BO
- by Rob Buie - at 2008.02.28 16:35:00
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